![]() Shifty is a great addition to the young Switch eShop. As long as you can overlook the handful of moments where the combat isn’t the focus, Mr. Teleporting is incredibly neat and opens up a lot of daring and rewarding circumstances where you can mow down foes. What it lacks in length its makes up for with a dynamite gameplay hook. Shifty is a straightforward, focused caper with little fluff that will last you a few hours as you climb through 18 stages. ![]() Combat is, fortunately, a grander focus, especially as you get near the manic last few levels. One-hit deaths in combat-free laser grid hell is a dull, repetitive grind. Even upon repeated replay, you can usually approach it differently to keep the experience fresh. One-hit deaths when you’re in frantic, inventive combat is fine. Remove the combat from these situations, however, and the experience dips considerably. These fusions of combat and puzzles lead to some rewarding moments, especially when you figure out a crazy way to blow up a room full of foes. For example, an adversary could fire a heat-seeking rocket that you then have to lead into blowing up a wall so you get to the next area. Occasionally, the combat sequences are joined by environmental obstacles, adding in a bit of a puzzle element to the experience. It only was problematic a few times, but I was killed a few times because of the slowdown. Unfortunately as mayhem ensues, the game hiccups and the framerate drops. Even with the minor quibbles, teleporting combines with the combat to make for a creative fervor as you try to beam all around the map to wreak havoc. Thankfully, those are only short stretches. The game slows down when you have to punch through a wall or slowly walk around when you’re powerless. The sheer joy of teleporting is highlighted strongly during the portions when you are barred from doing so. ![]() I just wish the other items touched that brilliance. I threw it at three guys and impaled them on a wall. Items function more as a means to an end then any sort of triumph. With the exception of a few stand-out items, namely the projectile trident and the aforementioned shield, the others don’t add too much fun to the fight outside of more power. The endearing novelty of teleportation helps mask some of the deficiencies of combat. That helps balance the overpowered nature of the mechanic and forces you to be smarter with your deployment. Spamming teleport isn’t an option as you only have five teleports, though they regenerate quickly. You can use it to avoid fire, jump through walls, and confuse your enemies. Items are also strewn about the environment, and those can give you greater stopping power as you throw a vase, frisbee a shield, or swing a mop. Punching is done with the press of a button, with most baddies requiring two or three punches to take down. The stages are made up of a variety of winding rooms that task you with killing all of the enemies or solving a puzzle.Īs a single hit brings you down and you are one man against many, combat is reliant on smart planning and quick thinking. The war never leaves the confines of the monolithic building, and each of the stages takes place on a floor inside. As is wont to happen during fictional heists, things go sideways and what started as a simple snatch-and-grab becomes an expansive war against the villainous Chairman Stone. ![]() Your task as the heroic teleporter is to break into the veritable fortress and steal some Mega Plutonium. It is set in, according to the lore, the most secure building in the world.
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